Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.3f1
Issue ID
813313
Regression
Yes
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong size in Unity5.x
How to reproduce:
1. Open the attached project
2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files in Soure/Animation/Basic
3. The Bundles you have built will be in Res/Animation/Basic(Res is in the same folder as Assets)
4. Check the size of the bundles (it is all same size 17kb)
Not reproducible: 4.6.9p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment