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[UI] OnSelect is called several times when InputField is selected on tou...
To Reproduce: 1. Open and build the attached project for iOS or Android.2. Click on any Input field once and the click on any other ... Read more
[iOS] Using device camera on iOS 10 causes the application to be terminated
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The build crashes instantly, an error messa... Read more
Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...
Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo to... Read more
[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...
To reproduce: 1. Create an empty project (Or open the attached one);2. Switch graphics API to Metal in the Player Settings;3. Build ... Read more
UnityWebRequest.Send() throws "java.io.IOException" on Android 4.3 and e...
Reproduction steps:1) Open "Notifications Client" project2) Go to "Test" scene3) Build and run project on Android (4.3 or earlier) d... Read more
Adding or removing label breaks the Asset Selector.
Reproduction steps:1. Open the repro scene.2. Select the "dummy" object from hierarchy window.3. From the inspector click on the sma... Read more
[iOS][Android] Point light lights scene incorrectly in Survival Shooter
Steps to reproduce:1) Open the attached project (or import Survival Shooter from the Asset Store to a blank project).2) Build and de... Read more
[API Update] Script updater fails when project has assembly references i...
Steps to reproduce the issue:1. Open attached project.2. "API Update Required" window appears. Click "I Made a Backup. Go Ahead!"3. ... Read more
Editor Window goes blank ArgumentOutOfRangeException
Steps to reproduce:1. Open users attached project with Unity 5.4.0b24.2. Select "Preview" tab in editor.2. Close "Preview" tab in ed... Read more
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong...
How to reproduce:1. Open the attached project2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS