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[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:1. Build & run the attached project to Lumia 13202. It will generate textures in runtime3. At one point a tex... Read more
Visual studio project generation ignores certain filenames
Reproduction steps:1. Open the project.2. Open "TestScript.cs" in Visual studio3. Wait for the project files to be generated. Expect... Read more
Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened Mad... Read more
[WSA][UWP] Inverted mouse scrollwheel direction
Reproducible on 5.3.5f1, 5.3.5p8, 5.4.0f1.No repro on 5.3.4f1 Repro steps:1. open project "ScrollWheel.zip".2. build to WSA 8.1 or U... Read more
Editor crashes after calling gameobject.setactive(false)
Reproduction steps:1. Open project "case813681s.zip"2. Open "Menu" scene3. Play scene4. Wait for the countdown to finish Result: Edi... Read more
[LightProbe] L2 ringing artifacts with strong direct lighting
How to reproduce: 1. Open the attached project.2. Open any scene in the project and in Lighting window build the light map. Observe ... Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:... Read more
LOD Group incorrect extents after mesh is combined and bounds are recalc...
Steps to reproduce: 1. Open the attached project (lodetest.zip)2. Open 'lodtest' scene3. Select game object 'lodroot' (notice the Ex... Read more
[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief mom... Read more
Unity looses focus when Save All of Verify Saving Assets menu is clicked
1) Create new project2) In editor, under Preferences-> General enable 'Verify saving assets'3) Create new script and attach it to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS