Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b25
Issue ID
813702
Regression
No
[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:
1. Build & run the attached project to Lumia 1320
2. It will generate textures in runtime
3. At one point a texture will fail to be created with the following output:
png11@q9
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
d3d11: failed to create staging 2D texture w=4096 h=4096 d3dfmt=28 [8007000e]
I could only reproduce on Lumia 1320.
Reproducible with all 5.x versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Ewanuk
Feb 02, 2017 14:06
Could we get some more information besides "By design" please?
Why is this being triggered? How can we work around it?