Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.4.0b15
Issue ID
813671
Regression
No
LOD Group incorrect extents after mesh is combined and bounds are recalculated
Steps to reproduce:
1. Open the attached project (lodetest.zip)
2. Open 'lodtest' scene
3. Select game object 'lodroot' (notice the Extents are 2.67m)
4. Click 'batch them' button in Test component
5. Press Recalculate: Bounds button in LOD Group component
Expected result: mesh group extents should cover the combined mesh
Actual result: extents turn to 1.00m (bounds don't cover combined meshes)
Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment