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Sorting type by Modification Date is misspelled in the Visual Effects Te...
Steps to reproduce: Open any Project with the Visual Effect Graph Installed Right click in the Project Browser and choose Create >... Read more
UI Toolkit Editor Window Creator becomes not interactable and greyed out...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Editor window (Assets > Create > U... Read more
URP RenderGraph throws "RenderTextureDesc height must be greater than ze...
Reproduction steps:1. Open the attached "IN-137785_AutoResizerTillCrash.zip" project2. Build and run the project in Player3. Wait 15... Read more
Reset Button for Rendering Debugger does not reset the debug settings
Steps to reproduce: Open the attached project Open the OutdoorsScene In the Rendering Debugger window, select the Material section S... Read more
WorldTime GameObject does not get highlighted when selected
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > Unity Registry > Entities3.... Read more
SVG Radial gradient focus isn't working with Antialiased Arc Encodings
Steps to reproduce: Import the attached focus.svg Look at the preview Change to "Basic Triangulation" Compare Actual results: The ra... Read more
[Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multi...
Reproduction steps:1. Open the attached “IN-135832” project2. In Project Settings → Player Settings -> Publishing Settings -> ... Read more
"Add Scene to Scenes in Build" pop-up reappears after Scene has already ...
Steps to reproduce: Create a new project using Universal 3D template Go to Window > Multiplayer > Multiplayer Center Set the "... Read more
Developer Data framework hyperlink in the Diagnostics Project Settings t...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
"Build and Run" on Ubuntu opens two instances of the Player at once
How to reproduce:1. Create a new Unity project2. Go to File -> Build and Run3. Observe the results Expected results: Only one ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS