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[Visual Scripting, Script Graph] Functions that are not visible in the f...
How to reproduce: 1. Open the user's attached project 2. In the Project window, open Test asset 3. Right-click and type "SendMessage... Read more
Previously selected variables are carrying over when changing to a diffe...
Steps to reproduce: # Extract Google Drive attachments internal-platformer-kit - Visual Scripting Copy.zip # Open Level1 Scene. #... Read more
Unable to install the Bolt pacakge or open a Bolt project in 2020.2
Using the Setup.sh to create a bolt 2020.1 project results in an error when trying to open in Unity 2020.2. Windows, macOS. {code:... Read more
Could not load connection between 'value' warnings appear after updating...
Steps to reproduce * Open this [project|https://drive.google.com/file/d/1lAryBBbmttiIvUNaKzqSWZBjzlzNZZLe/view?usp=sharing] with Un... Read more
Bolt documentation - Purchase it on the Unity Asset Store needs to be re...
Bolt is now free but the [docs|https://docs.unity3d.com/bolt/1.4/manual/index.html] still reference buying it on the asset store. {... Read more
Configuration button opens a pop up menu not the configuration menu
I feel this is a little redundant. Could we, * Change the configuration button to be named Bolt Preferences. * Can the button open... Read more
Editor Crash during Aot Pre-build
*Reproducible on:* * Platform(s): MacOS * Unity Version: 2018.2.20f1 * Bolt Version: 1.4.9 *Note:* The user is trying to make an IL... Read more
Bug workflow test
please ignore Read more
[Bolt][Android] Multiple connection warnings appear relating to Graphs w...
Reproduction steps: 1. Open the project located on https://drive.google.com/drive/folders/1yC77Yv3knd6SwQ_a4tiB7KxVYwKb1IdL?usp=shar... Read more
Input Action is not recognized when manipulating Canvas Text using Visua...
How to reproduce: 1. Open the attached "1385308.zip" project 2. Open the "SampleScene" Scene found in the Assets folder 3. Press Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list