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Preserve UVs doesn't preserve UV padding
Steps to reproduce: 1. Open attached project2. Open scene "lightmapping_bug" and bake lightmap3. Select "test_geo" > "Room2" and ... Read more
[Collaborate] shows 5000 uploading changes instead of 10000 when uploadi...
Steps to reproduce:1. open ExampleProject2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to the... Read more
[ReflectionProbe] black reflection on specular surface
Repro: 1. Open the project 'Glossy_Specular_Reflection_Repro.zip'2. Load the scene 'GlossySpecularReflectionIssue'3. Change the smoo... Read more
Crash occurs when using command buffer and trying to destroy a mesh
Steps to reproduce the issue:1. Open attached project.2. Open scene named "CrashScene".3. Enter the Play mode.4. Press "Delete Mesh"... Read more
Animations lagging, sometimes text.GetComponent<UnityEngine.UI.Text> not...
Steps to reproduce: 1) Download attached project 'case_821319.7z.deletethis.unsafe' and open in Unity.2) Press Play.3) Clock on whit... Read more
Texture re-import via script takes inordinately long
Steps to reproduce: 1. Open the attached project.2. Go to build settings and set it to Android platform and 'Texture Compression' se... Read more
Edge length based tessellation causes AMD drivers to crash
Reproduction steps:1. Open the project.2. Open the "crash" scene3. Play the scene4. Wait for drivers to crash. Unity should now free... Read more
Buttons "Color Tint" Transitions color changes Outline and shadow compo...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene.3. Select "Button" game object4. Change Button transition t... Read more
Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when sc...
How to reproduce:1. Create a new 3D project2. Import the attached custom package (Assets > Import Package > Custom Package)3. ... Read more
Crash in g_logv when using nested/generic class
To reproduce:1. Open attached project2. Play Test1 scene3. Editor crashes Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2, 5.2.5f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS