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One of the tabs working improperly
To reproduce:1. Open project attached to edit ("823829 repro.zip")2. Notice that the profiler doesn't fit into the space that it has... Read more
[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()
Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS (IL2cpp as scripting backend).3) Deploy the bui... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps:1. Open the attached project.2. Open and Play the "MainScene".- Notice that "Cube_PostAlpha" game object is not c... Read more
RaycastAll does not work with Gear VR
Reproduction steps:1) Open user's attached project2) Make sure that "Virtual Reality Supported" is enabled3) Make sure your device's... Read more
[HLAPI][TargetRPC] Should print an error when target argument is set to ...
Steps to reproduce:1. open attached "TargetRPC.zip"2. enter play mode and "Host"3. press "Space" -> it send a TargetRPC to server... Read more
Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open the attached project.2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteCommand... Read more
The Editor freezes and crashes after entering the play mode because of m...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Game1".3. Enter the play mode.4. Notice that... Read more
"res/mipmap-[density]" folders for launcher icons are missing
Reproduction steps:1) Open user's attached project2) Build it for Android3) Open .apk file using "Winrar"4) Go to "res" folder-- Not... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications w... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Home".3. Enter the play mode and notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS