Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p1
Issue ID
823802
Regression
No
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pass, and SSAO is used on the camera
Reproduction steps:
1. Open the attached project.
2. Open and Play the "MainScene".
- Notice that "Cube_PostAlpha" game object is not clipped(Picture attached).
Notes:
* Not reproducible when SSAO image effect is removed from the main camera.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Scene view freezes when "NullReferenceException" is thrown in a .delayCall
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
- Crash on block_remove when opening a project with a corrupted library
Add comment