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Editor crashes with FlareManagerGeometryJob::operator=
How to reproduce:1. Download "Realistic Car Controller" from asset store.2. Open 'City FPS' scene.3. Enter play mode.4. Walk around/... Read more
SyncLists override Awake() method in inherited class
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Play the scene4. Notice that there are no messages logged... Read more
Transparent object isn't rendered after projector shadows
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Go to 'Game' window4. Look how the shadow is projected on the... Read more
Angular Drive Damper effectiveness drops after a certain value
Reproduction steps:1. Open the attached project 'Angular'2. Open the available scene3. Play scene4. Observe the behavior in scene vi... Read more
Transparent Object scales incorrectly with CommandBuffer while RenderTex...
Steps to reproduce:1. Open attached project.2. Open scene "withTransparent".3. Select command_buffer object in Hierarchy and turn of... Read more
Line renderer parts are split when looking at it from low angle
Steps to reproduce: 1. Open attached project "Line Renderer.zip"2. Open scene "LineRenderers"3. Move scene camera to look at line re... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip"2. Open scene and rotate camera3. Notice that fog changes depending on came... Read more
Screen Space Render Texture renders Worlds Space Canvas in front of ever...
Reproduction steps:1. Open the attached project 'Canvas'2. Open the available scene3. Open the Game view4. Move the 'Canvas' gameobj... Read more
Restore Scene Setup does not open any scenes that were above the active ...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Make active scene n... Read more
Restore Scene Setup which has no active scene throws Invalid SceneManage...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Create new scene in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS