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If system time is moved forward and then back, execution stops
To reproduce:1. Open attached project2. Open the scene "BugTime"3. Play it4. Change the system time to a few days later5. Bring focu... Read more
Undo doesn't restore object connection to the script when deleting objec...
Steps to reproduce:1. Open ExampleProject2. Select 'Main Camera' and drag cube to the target connection under the camera's script "T... Read more
Most of the Scenes from Asset Store "Unity Essaentials/Sample Projects/M...
Reproduction Steps:1. Open Attached Project or import one from Asset Store "Unity Essaentials" "Mecanim Example Scenes"2. Try openin... Read more
[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...
To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more
Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device.2. In-game enable Call Clear() checkbox3. Right after that rotate deviceNo... Read more
[iOS] Texture sampling incorrect on iPhone 6
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the build on a device via Xcode.4) Press the 'Bigger' UI but... Read more
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce:1. Open both attached projects on appropriate versions2. Open 'test' scenes3. Compare texture visuals between 4.6 a... Read more
Optimize Transform Hierarchy generates different Skinned meshrenderer bo...
How to reproduce:1. Open the attached project2. Drag Corgi model to the scene3. Add DrawBounding script to it and attach Corgi (Skin... Read more
ScriptableObject is created without an error when script and class names...
Steps to reproduce: 1. Open attached project "829259.zip"2. In project tab, right click and in create asset menu create "The Scripta... Read more
[Linux Editor] Adjusting properties by sliding the mouse stops when the ...
When adjusting values like Transform position, rotation or other properties using the mouse cursor, the cursor doesn't loop 'around'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS