Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0p4
Issue ID
829352
Regression
No
Undo doesn't restore object connection to the script when deleting object before entering Play mode
Steps to reproduce:
1. Open ExampleProject
2. Select 'Main Camera' and drag cube to the target connection under the camera's script "Test" component
3. Delete the Cube from Hierarchy
4. Play the scene
5. Stop the scene
6. Undo once (or until cube is restored)
7. Click the Main Camera and check the script connected for 'target'
Expected behavior: Object (Cube) is connected to the script
Actual result: Object is not connected to the script
Reproduced with: 5.5.0b2, 5.4.1f1, 5.3.6p2, 5.2.5f1
Note:
-if you skip the step of playing the scene, the connection will be restored as expected.
-C# script has a line "public GameObject target;" under the class declaration
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.