Search Issue Tracker
Fixed in 5.4.3
Votes
4
Found in
5.4.0f3
Issue ID
829326
Regression
Yes
Rotating device while calling TrailRenderer.Clear() will result a crash on iOS devices
1. Build & Deploy my attached project to iOS 9 device.
2. In-game enable Call Clear() checkbox
3. Right after that rotate device
Notice that application is crashing.
It seems that calling Clear() on TrailRenderer while scene is re-rendering/redrawing is causing this issue.
Reproduced with: 5.4.0f1, 5.5.0b2
Not reproduced with: 5.3.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Bitwaker
Nov 03, 2016 21:03
Same issue for me. Calling .Clear() for a Trai Renderer game component (iOS).
fabiosagaz
Oct 03, 2016 22:56
My game runs on landscape left and, if I call the Clear() function, it crashes. Even without rotating the screen