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No visual indication is shown before selecting snapping points when usin...
Reproduction steps:1. Open the attached project “2DSnappingBug”2. select “Square” GameObject3. Enable Vertex Snapping by holding the... Read more
Wrong Sprite pivot when using the Particle System "Texture Sheet Animati...
How to reproduce:1. Open the attached user project “TightParticle.zip“2. Open Scene “TightParticle“3. Enter Play Mode4. Compare “Tig... Read more
NullReferenceException when selecting object reference in ScriptableObject
Reproduction steps:1. Open the attached project “NullReference_Bug”2. In the Project window select “Assets/Apoth/Test/TestingPingPro... Read more
SpriteShape point overlay is displaying inconsistent number of digits af...
Steps to reproduce: Open any Unity project Ensure that the 2D SpriteShape package is installed Create a new sprite shape (GameObject... Read more
[IL2CPP] AutoResetEvent.Handle returning wrapper to handle and not handl...
How to reproduce:1. Download and open the attached project2. Build the project2. Open Build\UnityAutoResetEvent_BackUpThisFolder_But... Read more
The override indicator is misaligned when editing a prefab that has a Sc...
How to reproduce:1. Open the attached user project “My project.zip“2. Open the “SampleScene“ Scene (Assets/Scenes)3. Select the “Gam... Read more
Terrain does not support transparent GameObjects when it is created at r...
Reproduction steps:1. Open the attached project “TerrainRepro”2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode an... Read more
Compute buffer isn't updated after a few seconds when ComputeBuffer.GetD...
Reproduction steps:1. Open the “InteropUnityCUDA“ Project2. Open the “Assets/Scenes/InteropSample.unity” Scene3. Enter the Play Mode... Read more
SpriteShape gizmo remains offset from the actual bounds of the shape
Steps to reproduce:1. Open any Unity project2. Ensure that the 2D SpriteShape package is installed3. Create a new sprite shape (Game... Read more
UIToolkit button does not revert its background color after transition w...
Reproduction steps:1. Open project “IN-33080”2. Open scene “Unity_UIToolkit_AnimationBug”3. Enter Play Mode4. Wait for the transitio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor