Search Issue Tracker
Fixed
Fixed in 2023.2.0a19
Votes
0
Found in
2023.2.0a1
Issue ID
UUM-29635
Regression
No
SpriteShape point overlay is displaying inconsistent number of digits after decimal point
Steps to reproduce:
- Open any Unity project
- Ensure that the 2D SpriteShape package is installed
- Create a new sprite shape (GameObject>2D Object>Sprite Shape>Open Shape)
- Click Edit Spline in the Inspector
- Move any point and observe the Element Inspector overlay in the scene
- Now drag the X or Y value in the same overlay and observe it again
Expected result: the digit count is formatted consistently in both situations (or at least if more digits are displayed when manipulating the point in the scene the size of the field is adjusted to accommodate the whole number)
Actual result: The overlay is displaying many digits after a decimal point when moving the shape point in the scene and the number gets cut off.
Reproducible with: 2023.1.0a1, 2023.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.2.0a19):
SpriteShape point overlay displaying inconsistent number of digits after decimal point is By Design. Other number fields like Transform Position also have the same behaviour if grid snapping size is set to low values like 0.000001
Fix is to widen the Position X, Y fields in the overlay to allow users to see more decimal places for accuracy