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Particle Emission does not work, when parent has Kinematic Rigidbody 2D
Reproduction steps:1. Open project attached (ParticleDistanceBug).2. Open scene "TestScene".3. Press Play. Expected result: Particle... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
Instantiating a UI prefab into another UI prefab crashes player
Steps to reproduce:1. Open attached project "prefab_instantiation.zip"2. Open Build settings, add "test" scene and build WSA Univers... Read more
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more
Unable to declare local variable within different scope
Steps to reproduce:1. Open the attached project (860956-TestCase.zip)2. Open the Assets/test.unity scene3. Error message appears in ... Read more
[Linux Editor] Color Picker window gets stuck at certain size after resi...
The Color Picker window, when resized, very often gets stuck, for example, if the window is shrunk, it cannot be expanded again.\ St... Read more
[ScriptUpdater] Too many heap sections error while upgrading a project w...
Reproduction Steps:1- Open the reproduction project using Unity 5.5. (860948_reproduction.zip)2- Wait for import, Unity will ask to ... Read more
Entering a whitespace before a Chinese character in Text component adds ...
To reproduce:1. Create a new project and add the attached unitypackage2. Select "Text" game object from the hierarchy3. In the inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS