Search Issue Tracker
Fixed in 5.6.0f3
Won't Fix in 5.5.X
Votes
0
Found in
5.5.0f3
Issue ID
860948
Regression
Yes
[ScriptUpdater] Too many heap sections error while upgrading a project with huge amount of scripts
Reproduction Steps:
1- Open the reproduction project using Unity 5.5. (860948_reproduction.zip)
2- Wait for import, Unity will ask to update scripts, accept it.
3- Wait for Script Updater to finish.
Expected Result: Unity updates all scripts and compiles them.
Actual Result: Too Many Heap Sections error pops up and compiling starts and fails again.
Fixed in: 5.6.5f1
Reproducible: 5.5.0p3 5.5.0a4
Not reproducible: 5.6.0b1, 5.5.0a3 5.4.3f1, 5.3.6f1
Regression introduced with: 5.5.0a4
When a project with a huge amount of scripts is opened in a newer version, script updater fails with an error message: "Too many heap sections".
The reproduction project has ~5000 scripts with ~200.000 errors.
Same project is successfully converted when the amount of scripts is reduced to 1500 and the amount of errors is reduced proportionally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
- 'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of constant data detected' after building HDRP project
- [Android] An app reload is required to fill the whole Viewport when unfolding a Pixel Fold device with the Allowed-Orientations set to only Landscape
- [OpenGL][PowerVR] The screen behind the Canvas is rendered white when an Overlay Camera is rendering the Canvas in the Player
Add comment