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[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
Character becomes invisible when blending is set to additive on Base layer
To reproduce:1. Open attached project2. Open Mecanim Scene3. Select Character GameObject4. Open animator5. Change Blending to Additi... Read more
SpaceAttribute adds space in the opposite side of Header than expected f...
Reproduction steps:1. Open project attached (Header Problem.zip).2. Open scene "Test";3. Press on "Main Camera"4. Look at Example Cl... Read more
[Particle System] Switching Renderer mode from Mesh to Horizontal or Ver...
After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear. To repro:1. Create a new ... Read more
Using PropertyDrawers in conjunction with FormerlySerializedAs attribute...
Steps to reproduce:1. Download and open the attached project2. Select the GameObject "Gameobject" in the hierarchy3. Change the valu... Read more
[OSX] Reimporting project with .mb files switches their meshes
1. Open the project2. Open "Models" folder in Project window.3. Observe 3 .mb files: constructor.mb (containing ConstructorMesh)gift... Read more
[Particles] Low Angle in Shapes module causes rotation of particles to b...
Steps to reproduce: 1. Open attached project2. Open scene "repro1"3. Select "Particle System" in hierarchy to start simulation4. Onc... Read more
[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception
Steps to reproduce:1. Open any Unity project2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend E... Read more
Unity crashes when trying to use ParticleSystem.Emit() when not in play ...
Steps to reproduce:1. Open the attached project (NastenkaLWP.zip)2. Open the Assets/Assets/Scenes/Main.unity scene3. Select "Heart P... Read more
Directionality GI Scene Visualization Mode Not Working
In the editor, Directionality scene visualization mode is not displaying the expected result. Reproduction steps:1) Download the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS