Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p3
Issue ID
862921
Regression
Yes
[Particles] Low Angle in Shapes module causes rotation of particles to be reset to 0
Steps to reproduce:
1. Open attached project
2. Open scene "repro1"
3. Select "Particle System" in hierarchy to start simulation
4. Once particles are emitted - pause simulation
5. Expand shape module and change Angle value from low one to higher one
6. Notice that particles get their rotation reset to 0 once low Angle is set
Reproduced with: 5.5.0f1, 5.5.0p3, 5.6.0b2
Not reproducible: 5.3.7p2, 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment