Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b1
Issue ID
862973
Regression
No
Using PropertyDrawers in conjunction with FormerlySerializedAs attribute can lead to the value resetting on play in Prefabs
Steps to reproduce:
1. Download and open the attached project
2. Select the GameObject "Gameobject" in the hierarchy
3. Change the value of "Test" to any other number
4. Enter playmode
Expected result: "test" value stays the same
Actual result: "test" value resets to the one saved on the prefab
Reproduced on: 5.3.8f1, 5.4.5p1, 5.5.2p1, 5.6.0b11, 2017.1.0a3, 2018.3.0a6
Notes:
-The user has created a complex custom variable system that uses custom conversions to bytes and encryption
-Only the ObscureDouble is affected by this and only on prefabs
-Can be "fixed" by moving lines 33 and 34 to line 26
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.