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Setting Animator's parameter does not work if prefab with animator was i...
To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene2. Click on SpriteObjTester3. Check the section called Uvs Expect... Read more
Dropdown box isn't drawn when disabled and renabled
To reproduce: 1. Open Unity2. Open attached project3. Open "DropdownTest" scene4. Press "Play"5. Click the "Button"6. Select any "Op... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce:1. Create new project.2. Create new "Plane" in the scene at (0,0,0).3. Select Camera, and set it's "Clear flags" to "De... Read more
[Daydream | Editor] PlayerSettings.DaydreamIcon calls in editor script e...
1) Download the attached project2) Open the BuildEditor window by navigating to the top Toolbar then pressing Build > BuildEditor... Read more
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more
Crash using RenderTextureFormat.RFloat w/ Command Buffer
Steps to reproduce:1) Download and open attached project "Deferred Renderer.zip"2) Open and play "Test Scene" Actual result: CrashEx... Read more
CefGlue causes the Editor to crash in cef_zip_reader_create when exiting...
To reproduce: 1. Open the project, attached by the user (WebDev.zip)2. Open "Default" scene3. Enter Play mode4. Exit Play mode Expec... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Notice the "Dimensions of color surface does not match dimensions ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...
Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor