Search Issue Tracker
Fixed
Fixed in 1.5.0-preview.2
Votes
0
Found in [Package]
1.5.0
Issue ID
MARS-1479
Regression
No
AR Camera Background package rule appears twice in MARS Project Validation
Synopsis
MARS Project Validation includes this rule twice:
[AR Foundation AR Camera Background available] ‘AR Foundation’ package is not installed and is needed to display the device camera feed in your scene.
Is there actually an AR Camera Background package? Or is this rule above redundant with the following rule:
[Scene has AR Camera Background] An ‘AR Camera Background’ component on the main camera is required to have the device camera view displayed in your scene.
See attached screenshot.
How to See the Bug
Open a MARS-enabled project.
Project settings > MARS > Project Validation
Choose the iOS tab.
Notice the duplicated rule near the bottom of the list.
Configuration
Mac mini M1
Unity 2021.3.10f1 Silicon
Built-in RP
AR Foundation 4.2.6
MARS 1.5.0-preview.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
Verified on:
Mac mini Mi
Unity 2021.3.10f1 Silicon
Mars 1.5.0