Search Issue Tracker
[Addressables][Windows] Object is colored incorrectly in Game view when ...
Reproduction steps: Open the “Viewer Test” Project contained in “ShaderBug.zip” Open “TestScene” Scene Enter the Play mode Expected ... Read more
Crash (sigsev) in PlayableDirector.Stop (nativecode) / DirectorManager::...
How to reproduce:1. Unzip the attached project "mac.zip"2. Open "RunRepro.py" in the project's folder3. Fix up the path on line 14 o... Read more
Significant impact on performance when using Animator Override Controller
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Profiler (Window -> Analysis -> Profile... Read more
Graphics.DrawMeshInstanced() will throw an error when the shader is comp...
Reproduction steps: Open the user attached project Press the Play button Expected result: No errors in the ConsoleActual result: Err... Read more
[UI Toolkit] can't use image store in GameResources folder
Steps to repro: - Create new Project with Unity 2021.3.10f1- Create folder with the name GameResources- Put an image (in my case it'... Read more
OnDrawGizmos works when a component is collapsed in the Inspector
How to reproduce: Open the user-attached “TestOnDrawGizmos.zip” project In the Hierarchy select “GameObject” In the Inspector window... Read more
Errors do not contain the name of the file with the issue when FBX asset...
How to reproduce: Create a new project Import user-attached “Dome.fbx” and “01_Frank_Whip_Equip_All.FBX” assets to the project Obser... Read more
Typing after "\n" in public List String element breaks the new line form...
To reproduce:1. Create a new project2. Create a new script3. Add a public String List e.g.{code:java}public List<string> qotes... Read more
Crash on "GameObjectHierarchyProperty::GetColorCode" when dragging Prefa...
How to reproduce:1. Open the attached Unity project "CrashProject.zip"2. Select the "Cube" Prefab in the Project window3. Drag the "... Read more
1px mismatch between reported Screen size and actual back buffer size wh...
How to reproduce:1. Open the attached user project2. Open Scene “SampleScene“ & enter play in editor3. In OS display settings se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name