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Callback methods are not called when the element is removed during “clic...
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/Sample Scene3. Enter Play mode4. Press the “Open Panel” ... Read more
SerializedObjectNotCreatableException when saving after exiting Play Mode
How to reproduce:1. Open the attached “TestingProject2” project2. Open scene "Assets/CharlieMadeAThing/NeatoTags/Demo/Scenes/DemoSce... Read more
Duplicate components are hidden on nested prefabs when the components ha...
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window select the “Outer” object and step into the prefab3... Read more
Undo command is executed in Editor when pressing Ctrl + Z keys in the Pl...
How to reproduce:1. Open user-attached project “Unity ProfilerBug”2. In the Assets folder, under the Scriptable Object “Data” change... Read more
[XR] Lights render only when their position is near 0,0,0
Reproduction steps: Open the user's attached project Enter Play mode Observe the Game view Put on the VR headset on Observe Expected... Read more
Crash on UpdateSingleRenderer when undoing sprite addition to Hierarchy
How to reproduce: Open the user attached project Go to Assets > Sprites and add the Player sprite to Hierarchy Undo (Ctrl + Z) Ob... Read more
Shadergraph Package cannot be found error printed when importing Terrain...
How to reproduce:1. Open the attached project "My project (2).zip"2. Observe Console3. If Console doesn't print error, open Package ... Read more
[2021.3][MacOS] Crash when calling "Progress.Pause" from a script
How to reproduce:1. Open the attached project2. Enter Play Mode Expected result: No crashActual result: Crash Reproducible with: 202... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
Build fails with errors "C2679: binary '=': no operator found which take...
How to reproduce:1. Open the attached project "Bug.zip"2. Build And Run the project Expected results: Build is successfulActual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name