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[IME] Unity does not recognize Schwa symbol ("ə" , "Ə")
To reproduce:1. Open a new Unity project2. Create a text component3. Change keyboard to Azerbaijani Latin4. Try to write the Schwa "... Read more
ArgumentNullException is shown when reverting the prefab instance
To reproduce: 1. Open the project, attached by the user (BugReport_Undo_Object registered for Undo cannot be null.zip)2. Open the "S... Read more
Transparent texture from Photoshop file has green background
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Open "testscene" scene Expected Result: "startNodeTest.ps... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip"2. Bake occlusion culling with the following 2 cases:(A) Enable "ROAD1_doesn'... Read more
WebGL app won't run from 2017.1
To reproduce:1) Open attached project2) Build and run for WebGL Expected: App runs normallyActual: Project errors out and doesn't ru... Read more
NullReferenceException is thrown when the Dispose() method is inside the...
Steps to reproduce:1. Open the attached project3. Open the GamePlay scene3. Play the scene4. Observe the error in Console Window:Nul... Read more
[Android] Transition from lock screen to application makes half of the s...
Steps to reproduce: 1) Download attached project 'TestPortraitBug.zip' and open in Unity2) Make sure Default Orientation is set to '... Read more
Audio Source affected by Reverb Zone even with Bypass Reverb Zones setti...
Steps to reproduce:1. Open attached Unity Project "BypassReverbZonesBug"2. Load Scene "Test"3. Enter Play mode4. Select Cube5. Unche... Read more
Look dev causes "An asset is marked with HideFlags.Dont save but is incl...
To reproduce: 1. In a new project, open the Look Dev window2. Build the project3. After the build, observe the console Expected: no ... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is thatit's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU timebeyond what's expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS