Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
931206
Regression
Yes
Audio Source affected by Reverb Zone even with Bypass Reverb Zones setting enabled
Steps to reproduce:
1. Open attached Unity Project "BypassReverbZonesBug"
2. Load Scene "Test"
3. Enter Play mode
4. Select Cube
5. Uncheck "Bypass Reverb Zones" and observe no change in the sound
Expected result: Reverb Zone does not affect Audio Source which has Bypass Reverb Zones Enabled
Actual result: Bypass Reverb Zones has no effect
Reproducible with: 2017.2.0a1, 2017.1.0b7, 2017.1.0b10, 2017.1.0f3, 2017.2.0b3
Not reproducible with: 5.6.2p1, 2017.1.0b1, 2017.1.0b6
Regression introduced in: 2017.1.0b7
Fixed in: 2017.3.0a4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Huknar
Oct 17, 2017 15:47
I hope this fix gets backported.