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Sprite not visible in wireframe mode when Flipped or rotated away from v...
To reproduce:1. Open new project2. In Hierarchy window, create a new sprite3. In Inspector window, add a sprite to Sprite property (... Read more
Changes made to Curve Field via code not immediately visible in the Insp...
Steps to reproduce:1. Open attached Unity Project "AnimationCurveBugReport.zip"2. Load Scene "Repro Scene"3. Select object "Bug Repr... Read more
Material inherits Rendering mode from other materials in a scene when ru...
Steps to reproduce:1. Open the attached project(Own Cloud)2. Open the MainScene scene3. Build and Run4. Observe the objects are fadi... Read more
Crash on Adding Component via Inspector Add Component button
Steps to reproduce:1. Open attached Unity Project "UnityRimeRenderer.zip"2. Load Scene "Scene"3. Select GameManager Game Object4. Cl... Read more
Editor crashes on Transform::CountNodesDeep after importing ARKit plugin
Steps to reproduce:1. Download ARKit plugin from https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/2. Open the p... Read more
UI Mask ignores properties of overridden materials
Reproduction steps: 1. Open "MaskIgnoresMaterialChanges.zip" project2. Open "Repro" Scene3. Expand "Canvas" in the Hierarchy window4... Read more
Timeout error when client disconnects for the second time
How to reproduce:1. Open the "UNET_Project" project2. Open the "Main" scene3. Build the project4. Enter Play mode5. Choose "LAN Host... Read more
[.Net 4.6] Expression body definition doesn't work in get/set statements
Reproduction steps:1. Open attached project2. See the error in console windows Reproduced on: 2017.1.0a6, 2017.1.0f3, 2017.2.0b4 ---... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce:1. Open user attached project (particleGlitches)2. Build and run the game on PC or Mac platform3. Notice the glit... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce:1. Download attached project file and open "Bug" scene2. Select the Main Camera in Hierarchy window3. In Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS