Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
934097
Regression
No
Sprite not visible in wireframe mode when Flipped or rotated away from viewport camera
To reproduce:
1. Open new project
2. In Hierarchy window, create a new sprite
3. In Inspector window, add a sprite to Sprite property (default ones will do)
4. Enable wireframe mode in scene window
5. Rotate selected sprite around
Expected: sprite's wireframe is always visible
Actual: sprite's wireframe is not visible when facing away from viewport camera (check .gif attached)
Reproduced in: 5.4.6f1, 5.5.4p2, 5.6.2p4, 2017.1.0f3, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Note: since sprites are two sided, wireframe should also disregard to what side is sprite flipped (or rotated)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment