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Duplicate
Votes
0
Found in
5.6.2f1
Issue ID
934024
Regression
No
Material inherits Rendering mode from other materials in a scene when running a standalone build
Steps to reproduce:
1. Open the attached project(Own Cloud)
2. Open the MainScene scene
3. Build and Run
4. Observe the objects are fading
5. Close the build and go back to Unity
6. Select Assets/ErrorMat.mat and change Rendering mode to Opaque
7. Build and Run
8. Observe the objects do not fade (In Editor works fine)
Actual results: Material inherits Rendering mode from other materials in a scene when running a standalone build
Expected results: Material should not inherit Rendering mode from other materials in a scene when running a standalone build
Note:
In Editor everything works as expected
Reproduced with: 5.5.4p2, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1 (DX11, DX9, OpenGL3)
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This is a duplicate of issue #822767