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[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce:1. Create a new Unity project2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
NetworkBehaviour.OnStartClient is not called for non-player objects when...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch a build instance4. Set it as Server5. E... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce:1.Open users attached project "Negative Delta Time Test.zip"2.Drag "test.cs" script from project window to Main Camera ... Read more
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce:1. Open QA-supplied project2. Load "SCENE" scene2. Select "Main Camera" in Hierarchy window3. Hit Play button in th... Read more
Prefabs update causes Unity to freeze
How to reproduce:1. Open the attached project2. Open the "Nested" scene3. Add any component to Assets/NestedHierarchy/Tile prefab, U... Read more
Profiler.BeginSample("Destroy") causes Unity editor to freeze
Reproduction steps:1. Download project "Test_WWW_textureNonReadable_Stutter.zip" and open in Unity2. Select scene "Scene"3. Disable ... Read more
Pressing Apply after changing ScrollRectContent position changes it to c...
Reproduction steps:1. Open attached project2. Select Canvas/ScrollView/Viewport/Content in Hierarchy3. Change PosX to negative value... Read more
The storage and phone permissions are shown, when Android folder has a s...
Reproduction steps:1. Open the attached project;2. Build the scene on a device;3. Open the built app; Actual result: the storage and... Read more
AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more
NPOT Textures cause Clean Builds to fail without warning
How to reproduce:1. Open the attached project (notice the textures are rendered correctly)2. Close the project and delete the Librar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS