Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
939578
Regression
No
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting Unicode character
Steps to reproduce:
1. Create a new Unity project
2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting -> Player -> Other Settings)
3. Create a new Canvas and add a new Text GameObject as its child
4. Paste Unicode character into the Text Component text field
5. With back space deleted it.
Results: Unity crashes when Unicode character is deleted
Note: Doesn't reproduce when using .NET 3.5. Editor crashes just with those characters which code contains 5 symbols (U+1F5D8).
Reproduced with: 2017.3.0a3, 2017.2.0b6, 2017.1.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment