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[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps:1. Open the attached project from case 947494.2. Make sure graphics API is set to Metal.3. Go to Build Settings a... Read more
Dragging sprite into the Grid and leaving Scene tab without releasing re...
To reproduce:1. Open the "TestScene" in the attached project2. Select the "Grid" Game Object from the Hierarchy3. Select the "tile0_... Read more
Unity does not attempt to save changes when shutting down the computer
Reproduction steps:1. Open new project in Unity2. Make little changes3. Shut down the computer Expected: Unity allows to save change... Read more
Packages folder scanned by Editor causing compilation errors
To reproduce (if using user project, just open it):1. Create a new Unity project.2. Create a new custom vs solution, add generated d... Read more
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. Loa...
Steps to reproduce:1. Open attached project2. Go into play mode-Unity crashes Result: Unity crashes when AssetBundle.LoadFromMemory(... Read more
[.NET 4.6] Unity crashes when delegate's property is used
How to reproduce:1. Open the attached project2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object an... Read more
TransportLayer error message is missing a "than"
Steps to reproduce:1. Download and open the attached project2. Open Scene "MatchMaking"3. enter Playmode4. Observe Console for error... Read more
[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when...
To reproduce:1. Open the "TestScene" in the user-provided project2. Select the "PlaneAnimation&Cloth" Game Object from the Hiera... Read more
Script doesn't affect character if Animator Controller has specific States
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Test" Scene3. Enter Play mode and run around4. See that the character... Read more
UV1 channel is modified in Play mode when the Static Batching is enabled
Reproduction steps:1. Open the attached project "UV1Bug.zip";2. Open BatchingBug.unity and make sure that the lighting is baked;3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS