Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X
Votes
0
Found in
2017.1.0f3
Issue ID
941369
Regression
Yes
[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when SkinnedMeshRenderer has Animator and Cloth attached
To reproduce:
1. Open the "TestScene" in the user-provided project
2. Select the "PlaneAnimation&Cloth" Game Object from the Hierarchy and enable it
3. Enter the play mode
Desired outcome: The editor does not crash.
Actual result: The editor crashes.
Stack trace:
(Unity) SkinnedMeshRenderer::PrepareSkinCommon
(Unity) SkinnedMeshRenderer::PrepareSkinGPU
(Unity) SkinnedMeshRenderer::UpdateSkinnedMeshes
(Unity) SkinnedMeshRendererManager::UpdateAllSkinnedMeshes
(Unity) SkinnedMeshRenderer::UpdateAllSkinnedMeshes
(Unity) UpdateClothsJob
(Unity) JobQueue::Exec
(Unity) JobQueue::ExecuteJobFromHighPriorityStack
(Unity) JobQueue::ProcessJobs
(Unity) JobQueue::WorkLoop
(Unity) Thread::RunThreadWrapper
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Reproduced with 5.6.0a1, 5.6.3f1, 2017.1.0a1, 2017.1.0f3, 2017.1.0p3, 2017.2.0b7, 2017.3.0a4
Not reproduced with 5.5.1f1, 5.5.4p3
Regression introduced in 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment