Search Issue Tracker
Duplicate
Votes
1
Found in
2017.1.0f3
Issue ID
941465
Regression
No
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. LoadFromMemory() is called
Steps to reproduce:
1. Open attached project
2. Go into play mode
-Unity crashes
Result: Unity crashes when AssetBundle.LoadFromMemory() is called
Note: AssetBundle.LoadFromMemory() is being called in AvatarSys.cs line 188
Reproduced with: 2017.1.0f3, 2017.2.0b7, 2017.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
This is a duplicate of issue #911018