Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b6
Issue ID
941549
Regression
No
Dragging sprite into the Grid and leaving Scene tab without releasing results in an unclickable sprite
To reproduce:
1. Open the "TestScene" in the attached project
2. Select the "Grid" Game Object from the Hierarchy
3. Select the "tile0_0" sprite from the Assets folder and start dragging it into the Scene view
4. Drag the sprite without releasing it towards the edge of the Scene view tab
5. Release the mouse button when cursor leaves the Scene view tab
Desired outcome: The sprite does not appear on the Scene and Hierarchy.
Actual result: The sprite does not appear on the Hierarchy, but is visible on the Scene and in the Game window. Also, it cannot be clicked.
Workaround: In order to remove the "ghost" sprite, the same sprite has to be dragged from the Assets folder into the Scene.
Reproduced with 2017.2.0a4, 2017.2.0b7, 2017.3.0a1, 2017.3.0a4
Fixed in: 2017.2.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment