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Crash on BatchRendererCullingOutputs::SyncFences when expanding a specif...
How to reproduce:1. Open the attached “IN-135772” project2. Open the "garage Crash" scene3. Enter Play mode4. Expand the "!Lights" G... Read more
Undocked VFX Graph window has no limited minimum size
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Loading spinner next to the generation prompt is poorly visible in the "...
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
Opening the Cubemap property selector in the VFX Graph Blackboard shortl...
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Crash on aeXformWriteSample when installing the Alembic package after im...
How to reproduce:1. Create a new project (any pipeline)2. Drag the attached “IN-133221_test.abc“ file into the Assets folder3. Open ... Read more
[MaterialConverter] Autodesk Interactive material Rendering Mode Fade is...
Steps to reproduce: Download attached project and open in Unity. Select the AutodeskInteractiveFadeRendering.mat material in the Ass... Read more
Incremental spikes in EntityCommandBuffer.Playback when being sent a rap...
How to reproduce:1. Open the “My project.zip“ project2. Open the “MainMenu” scene3. Left of Play mode button select “Default” and th... Read more
Dynamic Buffer Container page navigation appears when more than 5 Elemen...
Reproduction steps:1. Create a new project2. Install Entities package (Window > Package Management > Package Manager > Unit... Read more
Addressables build fails when "ADDRESSABLES_ADD_DEFINES" is added to Scr...
How to reproduce:1. Open the attached project “IN-136173”2. Open the Addressables Groups window3. In the Addressables Groups window,... Read more
Ribbon trail mesh collapses into a single line from 2D line extrusion wh...
Steps to reproduce: 1. Open the scene “SampleScene”2. Select the “RibbonTrail” GameObject3. Observe the Scene view. The ribbon mesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS