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[Addressables] Exception is thrown when accessing AssetReference.Asset b...
How to reproduce: 1. Open the attached project ("case-1155313_addressables") 2. Open the repro scene ("SampleScene") 3. Build Player... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps: 1. Open the “DOTSWorkspace” Project 2. In the top menu select Window > Asset Management > Addresables > Groups 3... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce: 1. Open the attached project "Case_1208938" 2. Navigate to Windows-> Asset Management and open the Addressable w... Read more
[Addressables] Performance drop when adding assets to groups via script
How to reproduce: # Open the user attached “AddressablesPerformance.zip“ project # Go to Test > Add Addressables Vanilla # Go t... Read more
"NullReferenceException" error when loading an addressables Scene in Player
Reproduction steps: 1. Make sure that the “AddressableSceneBug“ folder in the “C:\Users\[user]\AppData\LocalLow\Unity\DefaultCompan... Read more
[Addressables] Hosting Service port changes when Assets are reimported
How to reproduce: 1. Open the attached project "1188009.zip" 2. Open the Hosting window (Window - Asset Management -> Hosting Servic... Read more
DragUpdatedEvent and DragPerfomeEvent messages are printed when dragging...
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to BugRepo > Test 3. From the Project windo... Read more
Addressables - Obsolete code used in AssetBundleProvider.cs
The file AssetBundleProvider.cs, provided as part of the Addressables package, uses obsolete code: Library\PackageCache\com.unity.a... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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