Search Issue Tracker
Won't Fix
Won't Fix in 1.19.X
Votes
1
Found in [Package]
1.19.19
Issue ID
ADDR-3312
Regression
No
System.NullReferenceException when building an Addressables Group when using 2020.3
Reproduction steps:
1. Open the “DOTSWorkspace” Project
2. In the top menu select Window > Asset Management > Addresables > Groups
3. In the Addressables Group Window select Build > New Build > Default Build Script
Expected result: An Addresables Group is built
Actual result: “(0,0): error System.NullReferenceException: Object reference not set to an instance of an object.” is thrown in the Console Window
Reproducible with: 1.19.19 (2020.3.46f1, 2021.3.20f1), 1.21.9 (2020.3.46f1, 2021.3.20f1)
Not reproducible with: 1.20.5 (2022.2.0b12) 1.21.9 (2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Could not test with: 1.19.19 (2022.2.0a13 ((error CS0104: 'BurstRuntime' is an ambiguous reference) (error CS1503: Argument 2: cannot convert)))
Reproducible on: Intel MacOS 13.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The problem isn't reproducible with newer versions of the package on newer versions of the Editor. Due to stability concerns with branching code paths for various editor versions, we're unable to attend to this issue at the time.
Resolution Note (1.19.X):
The problem isn't reproducible with newer versions of the package on newer versions of the Editor. Due to stability concerns with branching code paths for various editor versions, we're unable to attend to this issue at the time.