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Error CS8035 is thrown on opening a project when using rulesets
Steps to reproduce:1. Download and open the project "SparkTools.zip"2. Notice the Console Expected result: No error is thrown in the... Read more
[URP][Prefab] Camera stack UI does not correctly show overrides
steps1. open project2. open SampleScene3. in hierarchy, select "Camera (instance of prefab)"4. in inspector, check UI for Camera (co... Read more
Baked Lightmap is not applied to the scene after reopening the scene/pro...
How to reproduce:1. Open the attached "case_1348242.zip"project and Scenes/SampleScene scene2. Select Window/Rendering/Lighting and ... Read more
[Mobile] Performance spikes on specific devices when tapping the display...
Steps to reproduce:1. Create an empty project2. Check "Development Build" and "Autoconnect Profiler" options in Build Settings3. Bui... Read more
[XR SDK] [OpenXR] Audio is output to system speakers instead of the headset
Reproduction steps:1. Open the attached project ("Test.zip")2. Open the "ControllerSample" scene3. Set system audio device to anythi... Read more
[HDRP] MissingReferenceException is thrown when Volume is destroyed afte...
How to reproduce:1. Open the user's attached project and VolumeBugReproducible scene2. Enter the Play mode and observe the Console w... Read more
Editor is stuck on loading scripting assemblies when there is a .meta fi...
How to reproduce:1. Extract and open attached project "game.tgz" Expected result: Editor loadsActual result: Editor is stuck on load... Read more
The Number of Verts Rendered in a Scene changes when changing Editor Ver...
Reproduction steps:1. Open user attached Project2. Open Performance scene3. Make sure GameView aspect is set to 1920x10804. Press Pl... Read more
Opening a project which doesn't target Android stalls for a few seconds ...
Repro steps:1. Create a new project2. Open the project with a Unity version which has the Android module installed Expected: There's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS