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Versioned Linux libraries are ignored by the Editor when they are imported
Reproduction steps:1. Download the attached file (Plugins.7z) and extract its contents2. Open a new or an existing project3. Import ... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps1. create a shadergraph2. add a Texture2D property3. Right click and choose "Set as main texture"Expected result: it work... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce:1. Open the attached project "LayerMask.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Press W Exp... Read more
[UI Toolkit] TextField text selection area is displayed incorrectly
Reproduction steps:1. Open customer's attached project2. Open the Test scene and enter Play Mode3. Select username field, enter some... Read more
Editor crashes on GameObject::ActivateAwakeRecursivelyInternal when open...
Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes and open "Level_1.unity" scene Repr... Read more
Physics Debug shows every Scene's information when only one Scene is sel...
How to reproduce:1. Open the user's attached "PhysicsDebuggerRepro" project2. Open both "SampleScene" and "Subscene" Scenes simultan... Read more
Editor crashes when editing VFX Graph's animation curve values
How to reproduce:1. Open the attached project's Scene labeled "Crash"2. Open an Animation Window (Window->Animation->Animation... Read more
ShaderGraph undo operation takes longer on bigger Shaders
Steps to reproduce:1. Download and open the project "ShaderGraphSlow.zip"2. Open the Water2 ShaderGraph (Assets > Shades > Wat... Read more
Empty number field fallbacks to the last value
Reproduction steps:1. Open the attached "EmptyFieldFallback.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select t... Read more
Sprites are not always added to Sprite Atlas when using SpriteAtlasExten...
How to reproduce:1. Open the attached project2. In the top toolbar, select Evo->Pack3. Inspect the "ui_components" Sprite Atlas4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS