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[IL2CPP] Including the Input System package in project significantly add...
Reproduction steps: 1. Open attached project "OptimizeForWebGL.zip" 2. Build with Input System package and note build folder size 3.... Read more
Unity crashes when changing Frame Size to 1 KB in Input Debugger for Blu...
Steps to reproduce: 1. Download and open the project "Lunarity.zip" 2. Connect a DS4 controller through Bluetooth 3. Open Input Debu... Read more
InputTestFixture tests return inverted values when pressing Gamepad's le...
Reproduction steps: 1. Open the attached project ("case_1336240.zip") 2. Open the Test Runner: Window > General > Test Runner 3. In ... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce: 1. Open the attached “IN-81883“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Try to drag the “RedSq... Read more
Setting InputActionReference doesn't work when it has already been set
Reproduction steps: 1. Open the attached project “InputSystem” 2. Enter Play mode 3. Select the "Test" GameObject in the Hierarch... Read more
JoinPlayer does not split the screen when changing the splitScreenIndex ...
How to reproduce: 1. Connect a controller to the device 2. Open the “IN-76945_TestSplitScreen“ project 3. Open the “SampleScene“ ... Read more
"error CS1061: 'InputAnalytics.IInputAnalytic' does not contain a defini...
How to reproduce: 1. Open the attached project "AddressableError.zip" 2. Open Window>Asset Management>Adressables>Groups 3. Click... Read more
Potentially: wrong order of input system init versus MonoBehav Awake (pr...
How to reproduce: 1. Create a URP project or clone https://github.com/ernestasKupciunas/Winter.git (or open the attached project) 2.... Read more
Pointer.current.position and Mouse.current.position returns dfifferent r...
How to reproduce: 1. Open the "MousePicker.zip" project 2. Open the "Mouse Picker" Scene 3. Make sure both Scene view and the Game v... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps: 1. Open attached project "ThreadSleep.zip" and scene "SampleScene" 2. Enter Play Mode 3. Press keyboard keys rap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened