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[IL2CPP] Including the Input System package in project significantly add...
Reproduction steps: 1. Open attached project "OptimizeForWebGL.zip" 2. Build with Input System package and note build folder size 3.... Read more
Unity crashes when changing Frame Size to 1 KB in Input Debugger for Blu...
Steps to reproduce: 1. Download and open the project "Lunarity.zip" 2. Connect a DS4 controller through Bluetooth 3. Open Input Debu... Read more
InputTestFixture tests return inverted values when pressing Gamepad's le...
Reproduction steps: 1. Open the attached project ("case_1336240.zip") 2. Open the Test Runner: Window > General > Test Runner 3. In ... Read more
InputDeviceTester sample only show Touch contact once
*Steps to reproduce:* 1. Open InputSystem project 2. Open donwload/install external sample "InputDeviceTester" (if needed) ... Read more
Setting InputActionReference doesn't work when it has already been set
Reproduction steps: 1. Open the attached project “InputSystem” 2. Enter Play mode 3. Select the "Test" GameObject in the Hierarch... Read more
JoinPlayer does not split the screen when changing the splitScreenIndex ...
How to reproduce: 1. Connect a controller to the device 2. Open the “IN-76945_TestSplitScreen“ project 3. Open the “SampleScene“ ... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce: 1. Open the attached “IN-81883“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Try to drag the “RedSq... Read more
Potentially: wrong order of input system init versus MonoBehav Awake (pr...
How to reproduce: 1. Create a URP project or clone https://github.com/ernestasKupciunas/Winter.git (or open the attached project) 2.... Read more
Pointer.current.position and Mouse.current.position returns dfifferent r...
How to reproduce: 1. Open the "MousePicker.zip" project 2. Open the "Mouse Picker" Scene 3. Make sure both Scene view and the Game v... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps: 1. Open attached project "ThreadSleep.zip" and scene "SampleScene" 2. Enter Play Mode 3. Press keyboard keys rap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used