Search Issue Tracker
Fixed
Fixed in 1.11.0
Votes
0
Found in [Package]
1.10.0
Issue ID
ISXB-1014
Regression
Yes
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce:
1. Open the attached “IN-81883“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Try to drag the “RedSquare” on the “WhiteSquare“
5. Try to drag the “WhiteSquare” on the “RedSquare“
6. Observe the Console window
Expected result: 'OnDrop' event is logged 2 times
Actual result: 'OnDrop' event is logged once
Reproducible with: 1.9.0 (6000.0.12f1), 1.10.0 (2021.3.42f1, 2022.3.42f1, 6000.0.15f1)
Not reproducible with: 1.8.2 (2021.3.42f1, 2022.3.42f1, 6000.0.11f1)
Reproduced on: Windows 10 (user), Windows 11 pro
Not reproduced on: No other environment tested
Notes:
- Also reproducible in Player
- The “RedSquare“ GameObject has the “PointerDown“ script with 'IPointerDownHandler' attached, the “WhiteSquare“ GameObject doesn’t
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment