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[LWRP] Multiple Shader and missing directive errors occur on launch
Multiple Shader and missing directive errors occur on launching lightweight template as render-pipelines.lightweight and shadergraph... Read more
System.Type:get_Attributes crashes when creating New Scene
To reproduce: 1. Download attached project "TestEditor.zip" and open in Unity2. Open "sample" scene3. Select GameObject > CleanUp... Read more
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps:1. Download "LoadFromStreamTest.zip" project and open in Unity2. Open "default" scene3. Enter Play mode Expected:... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce:1. Open tester's project (D3D11MultilineDefine.zip)2. Observe the Console for shader errors Expected result: No sha... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Enter Play mode3. Walk around with WASD for a couple of... Read more
[Linux] Editor crashes when building a game on different platform before...
How to reproduce:1. Create empty project2. Go to File -> "Build settings..."3. Select any other platform than an already set one ... Read more
[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...
Reproduction steps:1. Create a new project.2. Import the attached package "QAPackage.unitypackage (29.1 KB)".3. Build and run the "b... Read more
[Linux] Strong Input lag when locking cursor and using mouse with 1000hz...
How to reproduce:1. Open attached project "repo_1023587"2. Enter the Game mode3. Move the mouse around for 5s and suddenly stop4. Sp... Read more
WebGL shader compiler compiler breaks on long if/else chains
To reproduce:1) Open the attached project and scene2) Play in editorExpected: See red quad constantly filling up the screen3) Build ... Read more
[HDRP] Objects with Overlapping UVs cause view to Flicker when moving th...
How to reproduce:1. Open the attached "Flickering Repro" Project and open the "AfterGlow_Part_03" Scene2. In the Scene View Hold the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS