Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1023508
Regression
No
[HDRP] Objects with Overlapping UVs cause view to Flicker when moving the View and when Screen Space Reflections are on
How to reproduce:
1. Open the attached "Flickering Repro" Project and open the "AfterGlow_Part_03" Scene
2. In the Scene View Hold the Right Mouse button and move around using WASD controls
3. Observe the objects in the Scene view
Expected result: There's no flickering while moving
Actual result: Heavy flickering while moving the view both in the Editor and the Build
Reproduced in: 2018.1.0f1, 2018.1.0b13, 2018.1.0a1
Couldn't test in: 2018.2.0a8, 2018.2.0a1
Note: The flickering also "bleeds" onto other objects if they are in the same view as the overlapping UV objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment