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Collaborate asks to republish material on restarting the editor
Collaborate asks to republish material on restarting the editor if reverted back to old commit and then restored back to lastest Ste... Read more
Renaming an asset/folder doesn't allow selective publishing
Assets/Folders can' be selectively published from the project window if they are renamed. Steps to reproduce:1. Create/Open a projec... Read more
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce:1. Open user attached project2. Set Architecture to x86_642. Build and run Standalone3. Observe the crash Reproduce... Read more
[iOS] Replacing Development build fails if project was built and deploye...
How to reproduce:1. Open the attached project2. Make sure Development build is enabled3. Build Sample Scene4. Build and Run created ... Read more
Moving Particle Emitters Instantiated by an Object Pool leave short flic...
How to reproduce:1. Open the user-submitted Project and open the "test" Scene2. Enter play mode and press the "Emit UP" and the "Emi... Read more
Double and Float input fields accept "e", "t", "y", "i", "a", "f', "n" l...
How to reproduce:1. Open "BugRepro" Unity project2. Enter "Test" scene3. In the hierarchy select "gameobject"4. In public variables ... Read more
Tools shortcuts are active when typing into input fields in the editor
How to reproduce:1. Create new Unity project2. Create a new GameObject in the Hierarchy3. In the inspector try to change its name to... Read more
[PLM][UI] Direct Samples value can be negative
When baking backend is set to Progressive Lightmapper, Direct Samples value can become negative. Similar to Indirect Samples, Direct... Read more
Editor crashes on quitting project with unsaved changes if "Verify Savin...
Editor crashes on selecting "Close" or "Don't Save" button from "Save Asset" popup. Save popup appears if "Verify Saving Asset" from... Read more
[WebRequest][Android][iOS] Memory increasing and application crashing on...
How to reproduce:1. Open attached "CrashProject"2. Build and run Player on Android device3. Click on "UnityWebRequest" button4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS