Search Issue Tracker
Not Reproducible
Not Reproducible in 2018.2.X
Votes
0
Found in
2018.2.0b1
Issue ID
1027583
Regression
Yes
[iOS] Replacing Development build fails if project was built and deployed on device via Xcode
How to reproduce:
1. Open the attached project
2. Make sure Development build is enabled
3. Build Sample Scene
4. Build and Run created project via Xcode on device
5. Close Xcode
6. Build project in Unity again with the same title
7. In popup click Replace
Result: Build fails
"IOException: Failed to Copy File / Directory from 'Temp/StagingArea/Trampoline' to '/Users/ieva/Downloads/UI/UICrashtest_ios_TRUNK_Debug': destination path already exists."
Note: Issue didn't reproduce with non development build.
Also didn't reproduce if project wasn't built and run on device.
Only building project, but not deploying doesn't reproduce this issue.
Reproducible: 2018.2.0a5, 2018.2.0b1
Not reproducible: 2018.1.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas
- New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
Add comment