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Texture Presets are not applying platform overrides
Steps to reproduce:1. Open the attached project (Template_Lightweight.zip)2. Select the Presets/Defaults/AlbedoTexture_Default prese... Read more
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip)2. In the Build settings, make sure that the platform... Read more
Using HDRP will cause a null reference exception when adding value to th...
How to reproduce:1. Open user's attached project "Plexus.zip"2. Open "SampleScene" scene and click on "Plexus" GameObject in the Hie... Read more
[IL2CPP] In Standalone builds, IL2CPP is reporting that generics are use...
To reproduce: 1. Install Steam on your machine, log in to your account and a key to the game that user sent2. Download attached proj... Read more
Unity 2018.2 crash on CompressedMesh::Decompress when loading skinned an...
How to reproduce:1. Open the attached project2. Open the "CrashTest" scene Actual result: Unity crashes Reproducible with: 2018.2.0b... Read more
Unity.Mathematics.math.mul (float4x4 a, float4x4 b) is much slower than ...
To reproduce:1. Open the Mantas' attached project2. Play the scene and wait a few seconds3. Check the Console for the results Expect... Read more
Do Not Kill other gradle daemons when build completes
Do not kill other instances of gradle when a gradle build completes. We build mutiple android projects on the same build machine. Wh... Read more
RaycastCommand will only return a maximum of 1 hit regardless what you s...
To reproduce: 1. Open the attached project (RaycastCommand.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe the messa... Read more
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" i...
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings. Steps t... Read more
Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce:1. Open the "terratech.zip" project2. Open the "game" scene3. Enter Play mode4. Press New Game5. Select Campaign6. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS