Search Issue Tracker
Fixed in 0.0.12-preview.11
Votes
0
Found in [Package]
0.0.12-preview.10
Issue ID
1041390
Regression
No
Unity.Mathematics.math.mul (float4x4 a, float4x4 b) is much slower than simple manual implementation
To reproduce:
1. Open the Mantas' attached project
2. Play the scene and wait a few seconds
3. Check the Console for the results
Expected result: Unity Math function performs similarly to the manual implementation
Actual result: Unity Math function performs much slower than the manual implementation
Reproduced with: 2018.2.0b5, 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 0.0.12-preview.11):
With the fixing version of mathematics the timing is comparable with the hand-rolled equivalent. With Burst 1.0.0-preview.6 and Unity Mathematics 1.0.0-preview.1, the Unity mathematics implementation is faster than the hand-rolled equivalent.