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Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to t... Read more
[UWP] OnUnityAudioData audio sounds are garbled when .m3u8 files are loaded
Steps to reproduce:1. Download 1043579_repro.zip2. Switch platform to UWP3. Build scene "MediaPlayback"4. Open Visual Studio solutio... Read more
[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce:1. Open project2. Add 'Yamaha_YZF_R6' prefab to the scene3. Set Draw mode to 'Validate Albedo' Expected: PBR validation... Read more
[UWP] Incorrect sample length in audio stream on UWP platform adds click...
Steps to reproduce:1. Download 1043569_repro.zip2. Switch platform to UWP3. Build project for IL2CPP or .NET backend4. Open VS solut... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce:1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene)2. Set your Windows Input Language to Chi... Read more
Using -nographics causes a command line license activation to fail
Reproduction steps:1. Delete or rename ulf files in /Library/Application Support/Unity2. Execute:/Applications/Unity/Unity.app/Conte... Read more
Merging Scenes via SceneManager.MergeScenes does not preserve Lightmap d...
Steps to reproduce:1. Open the user-submitted project "MultiSceneMergeBug.zip"2. Load up Scenes/Scene13. Drag Scene2 into the Hierar... Read more
Recompilation is not triggered without restarting Unity
Steps to reproduce : - create a new project- create a new script and notice the recompile doesn't happen (lock icon) Fixed in: 2018.... Read more
Packages folder does not expand when setting object selection with Selec...
How to reproduce:1. Open the attached project2. Open the Maintainer window (Tools/Code Stage/Maintainer/Show)3. In the Maintainer, s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS